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Tiffany P posting in Role Playing: Discussion
User: rp_discuss (posted by darkistfaylah)
Date: 2007-01-23 13:48
Subject: New WoD
Security: Public
Hello all. I'm starting up a new World of Darkness Mage game based in the Wild West. I'm looking for ideas for my game. I need stuff to throw at my Mages. Any suggestions?

The base of the game is a group of people who think they can make people better. (Kinda like Firefly.) Alter there attitudes, mind sets and everything. The PCs have to choice weather they want to stop or help this. But they still need to figure out this is even going on.

Thoughts? Ideas?
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You Know My Name
User: misterwilson
Date: 2007-01-23 21:16 (UTC)
Subject: (no subject)
You need a quiet little town on the border, like a trial run for the big world improvement project. Too quiet. Worryingly quiet. Stepford quiet. There's no gunfights, no bar-room brawls, no robberies...but there's also no noisy kids, no drinking, no arguments. People just work and eat and sleep. The children are all well-behaved and well-educated. Call it something like Harmony.
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Jessica Ready Forbes
User: angelique5666
Date: 2007-01-23 23:15 (UTC)
Subject: (no subject)
Personally, I like this idea. A lot can be done with it.
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D Riddle
User: song_fire
Date: 2007-01-24 00:53 (UTC)
Subject: (no subject)
Ooh, you could play children of the corn with this too. *That would like be a flip for the pcs*

Or invasion of the body snatchers. Sorry, i'm rambling.
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Li Ping
User: dan_lian
Date: 2007-01-23 21:20 (UTC)
Subject: (no subject)
Look at "Deadlands". I think you can get a lot of inspiration from that; look at their equivalent of the MOnster's Manual whose title I've forgotten. I think that will help you a lot. :)
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DJ HawZ
User: djhawz
Date: 2007-01-23 21:55 (UTC)
Subject: (no subject)
Deadlands is good for ideas. Don't forget that during the wild west era there was much conflict with Native Americans. Want to throw some harsh stuff at your mages? Try some Comanche Shamen and Warriors (Possibly Werewolves)attacking druing a Comanche Moon (http://hotx.com/alamo/comanche.html) while the players are in some small border town. Watch Silverado or Lonesome Dove for more ideas on how the era was.
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D Riddle
User: song_fire
Date: 2007-01-24 00:51 (UTC)
Subject: (no subject)
eberron has some good ideas too. Make your natives halfling gunfighters.

But throw bullets, lots of bullets, and exploding tnt barrels, and trains.

*did you know that firefly-Serenity, has it's own roleplaying world now?* That would probably help immensely.
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D Riddle
User: song_fire
Date: 2007-01-24 00:54 (UTC)
Subject: (no subject)
one more thing, have you ever watched the show Eureka? *Sci-fi- season one last fall. That had some awesome ideas* Although it's not wild west.
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jane.: balance
User: glazomaniac
Date: 2007-01-24 02:58 (UTC)
Subject: go to the source
Keyword:balance
movies:
keoma
the good, the bad, & the ugly
high noon
shane
the proposal


preacher
(comics)
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Mirth
User: jack_mirth
Date: 2007-01-24 05:46 (UTC)
Subject: (no subject)
i think it's a great idea. i actually have been wanting to run a World of Darkness-based Wild West game for a long time now, and i have a bunch of ideas that will proably never get used if you'd like to pick through the scraps.

one thought that you can take or leave as you will:

i thought about this game that never was a lot, and one of the things that i eventually came to was that i couldn't run it exactly the way i wanted as a straight Mage game. i thought about the classic elements of a western; the struggle to survive in harsh climates, life and death hanging by the thread of a twitchy trigger finger, riding just faster than the reaper...i realized that mages are just too powerful to be threatened by most of the archetypcial western dangers. rattlesnake? a little Life magic will take care of that. posse on your tail? some Mind will cause them to hunt your enemy instead. in a duel? Entropy/Time ensures that you'll always win. i wanted a supernatural setting, but i wanted the PCs to have challenges thrown at them that would be difficult to overcome. having arrived at that realization, i decided that the best way to run my ideal Wild West game would be with mortal character posessing Numina. i decided that just about any basic mortal template would work: Kinfolk, Kinain, hedge wizards, thaumaturgists, psychics...just so long as they weren't full-fledged supernaturals. i even took all the rules for True Faith i could find and worked them into what i thought was a pretty reasonable set of powers, and i also created a new Numina system that i called "The Talented" allowing players to assign Numina points to Attributes and Abilities in order to build characters that were fully mortal, yet possessed exceptional skills. while i never got to play this game, i feel very confident that these characters would be the only way to get the true gritty feel of the weird wild west that i wanted. these characters would be shamans, hucksters, drifters, dreamers, legendary gunslingers, seekers of forbidden knowledge...in other words just like any of the Mage characters my players would create, but with power levels scaled down to a point where a single Mage, vampire, or werewolf would become a significant threat.

i would also check out Deadlands, and also The Quick and the Dead, Maverick, Unforgiven, Wild Wild West, The Adventures of Brisco County, Jr., The Man Who Shot Liberty Valence, Tombstone...i could go on and on.

have fun!
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